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Old May 01, 2006, 12:47 PM // 12:47   #81
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asdar - thing is, Assassins cant take hits very well.

And People use assassins like alternate warriors - which they arent.

Assassins tend to die ...Alot... if they dont know what they are doing.
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Old May 01, 2006, 01:04 PM // 13:04   #82
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Its not that assasins are useless, its that the players are!! There are the few who actually know how to play the assasin, who I feel sorry for as they can not get groups , but it seems about 85% of the assasins in cantha seem to think they are some kind of tank, when they are not!!
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Old May 01, 2006, 01:09 PM // 13:09   #83
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Quote:
Originally Posted by Dahl
Good, I'm glad you all hate the assassin.
That just means I will shock and surprise people in tombs and gvg, and that is what leads to victory.
Yes, it's true that assassins only suck if the player sucks.

Yes, it's true their armor is sorta bad, but they have much higher melee power than warriors.

Not long ago I played the lead warrior role in one of the higher up guilds.
Then I got on the preview on the assassin and entered 12v12.
The other assassins were idiots, they had no idea what they were doing, and used poor skills.
I really was an assassin. I dropped players faster than I ever could on a warrior.
I had the same experience during FPE and if they get a bad name it doesnt really bother me, suprise ftw.
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Old May 01, 2006, 01:10 PM // 13:10   #84
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I won't even bother healing an assassin, they take too much damage.
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Old May 01, 2006, 01:10 PM // 13:10   #85
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Quote:
Originally Posted by Siddious
Its not that assasins are useless, its that the players are!! There are the few who actually know how to play the assasin, who I feel sorry for as they can not get groups , but it seems about 85% of the assasins in cantha seem to think they are some kind of tank, when they are not!!
85% of the players in general just don't know how to evade attacks.
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Old May 01, 2006, 01:10 PM // 13:10   #86
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It doesn't help that there seems to be as many assassins as all the other classes put together. I started an Rt and in the early missions found myself in groups of 5 assassins, another Rt and a healer hench, just because there was no diversity to be had.
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Old May 01, 2006, 01:17 PM // 13:17   #87
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On my last mission, an assassin was always charging ahead of the two warriors, doing all pulls, and was always the first to start attacking. Oh yeah, i also don't remember him ever pulling out of the fray.

This is basically one of the typical scenarios with most of the assassins during missions. Therefore don't blame the community for not liking assassins. There is an 85%+ chance that the assassin in your party is a damn who doesn't even have shadow step.
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Old May 01, 2006, 01:20 PM // 13:20   #88
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Originally Posted by Carth`
Noobs who don't know how to play as assassins ruined it for those who do. Really hard to get a group now
The same applied to mesmers - no one would trust them to be decent enough. And it is true that many assassins refuse to play differently from Paladins - sometimes they don't even take healing/damage avoidance skills.
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Old May 01, 2006, 01:20 PM // 13:20   #89
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I am enjoying my assassin, but I am stressed that I died three times... I wanted the survivor title.

I am running around at level 11 in Tyria...

Death One = got wailed on by three enemies exploding.

Death Two = got wailed on by two rits doing their attacks and one exploding corpse... went from 100 health to 0... ouch.

Death Three = running from Lions Arch to Beacon's Perch got body blocked by LAG-o-MATIC and could not retreat from enemies.

So much for the survivor title.

Then again I play a Mesmer and a Ranger -- so I am used to being avoided when it comes to groups... and I am used to playing characters that have nuances.

Last edited by Cymboric Treewalker; May 01, 2006 at 01:26 PM // 13:26..
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Old May 01, 2006, 01:23 PM // 13:23   #90
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Quote:
Originally Posted by Takeko Nakano
The same applied to mesmers - no one would trust them to be decent enough. And it is true that many assassins refuse to play differently from Paladins - sometimes they don't even take healing/damage avoidance skills.
Not entirely true.

Mesmers lack firepower in general. They are more of a PVP character based around counter. For PVE you want to dish out dmg quickly and move on to hope and get the bonus done. Therefore its not the player thats disliked, but the class alltogather.

Assassins on the other hand aren't trusted because there are high chances that the player behind them sucks. So even though that class has a very high damage dealing capabilities, they are simply not worth risking a party wipe due to a noob player.
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Old May 01, 2006, 01:37 PM // 13:37   #91
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I too, as a ritualist restoration healer, do not waste my energy on Assassins that have entered the fight beside the warriors and refuse to try to help themselves.

Especially the Assassin henchies...
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Old May 01, 2006, 01:43 PM // 13:43   #92
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Quote:
Originally Posted by hunter
Mesmers lack firepower in general.
*Ding* Wrong...

Quote:
Originally Posted by hunter
They are more of a PVP character based around counter. For PVE you want to dish out dmg quickly and move on to hope and get the bonus done. Therefore its not the player thats disliked, but the class alltogather.
Congratulations on receiving the Ignorance award!

Seriously though... Takeko is right; Assassins, like Mesmers, will take a degree of skill to play that the general population of players does not have. Just like it's easy, but not effective, to spam Conjure Phantasm on every enemy, good Assassins will have to learn how to evade bad situations by striking and then retreating if necessary - instead of standing their hacking away like a Warrior. So good parties will have to be more selective, and make sure their party members know what they're doing.
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Old May 01, 2006, 01:45 PM // 13:45   #93
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So the answer would be.. whatever you do, don't play an assassin or a mesmer. Pitty I have one of each (and finding it hard to get into groups with my tyrian mesmer in cantha). Tyria has no problems with mesmers anymore, consequently, I'm not used to the problems of not taking a group.

As for the assassin, I plan on getting him max armor and leaving him alone for a few weeks, till there are less assassins around, then picking him up again.

Incidently, the skills which allow an assassin to teleport away from danger seem to be missing from the training island.
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Old May 01, 2006, 01:50 PM // 13:50   #94
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Also, everyone and their aunt is playing an assassin right now, so it's possible that there was already an assassin or two in the groups calling for no assassins. Just about every group I've been out with had at least two assassins in it. In one group, it was me (mesmer), monk, and four assassins.

As for groups not wanting mesmers, I'm not finding that. I've had no problems grouping, and I've been in some areas where groups are calling for a mesmer. Given the number of opponent casters, I think interrupt mesmers will be extremely valuable in Cantha. I know I never get a moment's peace when my mesmer is out there. She's constantly in motion--very rare to face a mob with only warriors.
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Old May 01, 2006, 01:54 PM // 13:54   #95
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Quote:
Originally Posted by hunter
Not entirely true.

Mesmers lack firepower in general. They are more of a PVP character based around counter. For PVE you want to dish out dmg quickly and move on to hope and get the bonus done. Therefore its not the player thats disliked, but the class alltogather.

Assassins on the other hand aren't trusted because there are high chances that the player behind them sucks. So even though that class has a very high damage dealing capabilities, they are simply not worth risking a party wipe due to a noob player.
You are sooooo funny.

Mesmers are not lacking for PvE firepower.

Assassins are similar to two things:

1) W/Mo in the old Tyria -- everyone is playing them and most players are not good or at least not good yet.

2) Me/Xx in old Tyria -- alot of people tried the class (it rips things up in pre-searing) but found it frustrating that Conjure Phantasm didn't scale with the bad guys... (in pre-sear it was almost an "I Win" button).
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Old May 01, 2006, 01:55 PM // 13:55   #96
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I haven't tried assassin yet but I kind of feared this would happen. For the last couple weeks, whenever I put together a sample assassin build, I'd ask myself, why wouldn't I rather just play a warrior?

Anyways, if the right way to play a sin is to duck in and out of combat, does it become neccessary to have a secondary that lets you to do damage while you are on the back line regenerating? Maybe mesmer, necro, or ele?
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Old May 01, 2006, 01:56 PM // 13:56   #97
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The assassin is a power house but to balance this they take more damage. However they do have very good healing skills and I've had no problem taking on mobs of 4 or 5 nagas solo when I was level 5 to get the 250 fangs. I even took on the level 9 oni and level 12 yeti near by to finish each run. Again it was no problem as long as I put most of the points in my healing skills. Didn't have a secondary yet either.

you just can't tank with them like a warrior, it takes a whole new style of play to tank successfully.
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Old May 01, 2006, 01:57 PM // 13:57   #98
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It's quite simple, really. People are wary of Assassins because Assassins are the new W/Mos. I play an Assassin and it's pretty damn effective. I do tend to die a lot with henchies, but not so much when I'm in an actual group. I always bring healing and defensive skills, and I can kill stuff without too much trouble.
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Old May 01, 2006, 02:00 PM // 14:00   #99
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Quote:
Originally Posted by felinette
Also, everyone and their aunt is playing an assassin right now, so it's possible that there was already an assassin or two in the groups calling for no assassins. Just about every group I've been out with had at least two assassins in it. In one group, it was me (mesmer), monk, and four assassins.

As for groups not wanting mesmers, I'm not finding that. I've had no problems grouping, and I've been in some areas where groups are calling for a mesmer. Given the number of opponent casters, I think interrupt mesmers will be extremely valuable in Cantha. I know I never get a moment's peace when my mesmer is out there. She's constantly in motion--very rare to face a mob with only warriors.
I must be doing something wrong then... got my mesmer into Cantha and due to what I was facing, switched my domination build to a illusion build, which is nice and effective, especially as many enemies seem to be assassins and rangers. As for the group thing, Missions are a pain to get into as a mesmer (this is without announcing my build to anyone, I generally don't unless asked). Mind you, I'm only at the third mission in Cantha so.. who knows if the later part (outside the city) is more mesmer friendly. Can I hope like fire island type friendly?
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Old May 01, 2006, 02:06 PM // 14:06   #100
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Quote:
Originally Posted by lg5000
I must be doing something wrong then... got my mesmer into Cantha and due to what I was facing, switched my domination build to a illusion build, which is nice and effective, especially as many enemies seem to be assassins and rangers.
You're just running a different build than I am, is all. It depends on what role you want to play in a group. I'd imagine several builds are effective. I've always preferred domination--I just find it more fun. Nothing is more satisfying to me than a well-timed interrupt.

ETA: And I envy you, being able to switch builds like that. My mesmer is a Canthan mesmer. As such, she has to buy her skills and has focused on domination skills. If she wanted to switch to illusion, she'd have to lay out some serious cash. My Tyrian mesmer, OTOH, won't have that problem.

Quote:
As for the group thing, Missions are a pain to get into as a mesmer (this is without announcing my build to anyone, I generally don't unless asked). Mind you, I'm only at the third mission in Cantha so.. who knows if the later part (outside the city) is more mesmer friendly. Can I hope like fire island type friendly?
I'm talking about the early missions. I haven't had any problems getting into a group... I have no idea if that'll change later.

Last edited by felinette; May 01, 2006 at 02:40 PM // 14:40..
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